Amathera is the cleric of the village that is the center of the adventure The Magnificent Number. A fairly attractive human in her middle years, she has light brown hair, blue eyes, and a face somewhat lined from care and weather. She prefers to dress in what few colors are available in the northlands; when the party meets her, she is wearing pale green wool and sustainably harvested furs. She is a sympathizer with the Guardians of the Green, leaning towards the Holt Warden faction.

Deity: Domhara
Domains: Fey, Luck
Fey spells:

  • Faerie Fire (cancels concealment etc)
  • Charm Person (makes one humanoid your friend),
  • Inspired Aim (allies get +2 insight to ranged attacks)
    Luck spells:
  • Entropic Shield: Ranged attacks against you have 20% miss chance.
  • Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
  • Protection from Energy: Absorb 12 points/level of damage from one kind of energy.

Luck granted power:
You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the game master declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.

Fey granted power: Gain a +4 on saving throws against the spell-like abilities of feys

Spells per day: 5/3/2/1 plus bonus plus domain.

L0: ?, ?, ?, ?, ?
L1: Entropic Shield (D), Sanctuary, ?, ?, ?
L2: Aid (D), Bull’s Strength, Bear’s Endurance, ?
L3: Inspired Aim (D), Protection from Energy, ?

NB: If she prepares/casts “Create Food and Water” then she can feed 15 people for a day. However, nobody wants to become dependent on this, in case something happens to her.

Str 8, Dex 10, Con 12, Int 13, Wis 16, Cha 14

HP: 32

Feats: (1) Nymph’s Kiss (+2 on Cha checks, +1 saves vs. spells, +1 skill point per level) (BoED), (1H) Sacred Healing (full-round action, grant Fast Healing 3 for 3 rounds in 60-ft burst) (CD), (3) Brew Potion.

Skills (5): Heal, Concentration, Knowledge (religion), Craft (alchemy) Spellcraft.

BAB: +3, base saves: 4/1/4
Total saves: 5/1/7 (extra +1 vs. spells)

Turn/rebuke undead: 5x/day. (Used for fast healing, if in combat, unless undead are a particular problem.)

Has 600 XP to spend on brewing potions and whatnot. Costs to create: L1: 25 gp/2 xp; L2: 150 gp/12 xp; L3: 375 gp/30 xp.

Carries a buckler (wooden, painted blue; is also her holy symbol), a sickle, and a sling, but is not really a combatant.


Varn Campaign World Elenloth Elenloth